The overall aim of this project is to deliver a development platform that integrates bespoke VR hardware and physically- and socially optimised gaming to deliver enhanced VR experiences. This will be developed for the area of rehabilitation through three use cases, and will demonstrate new standards of accessibility, control, feedback, and engagement for users.

To achieve this, the specific project objectives are to:
• Generate a VR environment for rehabilitation exercises that allows users to socialise, play and compare progress to aid motivation in rehabilitation.
• Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
• Use a variety of advanced methods to build a biomechanical profile of patient injury to develop bespoke VR controllers aligned with specialised rehabilitation approaches.
• Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
• Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic, and social requirements.
• Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Implement and test the proposed platform through three distinct case studies involving different participants.

The team at Flying Squirrel Games will be working mainly on Work Package 6 – the platform implementation. Flying Squirrel Games are also the leaders in subtask 6.4 – Game implementation.

For more info, kindly visit the project website here and follow our social media accounts on the links below.

PrimeVR Facebook PrimeVR2 LinkedIn PrimeVR2 YouTube Link

In June 2021, our newsletter discussed our Human Centred Design (#HCD) ethos, updated on Living Lab tests, and on our #Training modules.

Read it here:

#DYSTONIA #XR #H2020 #VR #virtualreality #rehabilitation #rehab #physio #health #recovery

The global face of #XR in healthcare is evolving!
Discover the growing value of XR in #healthcare in the UK in this report⤵️

@NHSuk @UKRI_News
#techinnovation #digitalhealth #technews

Our March 2021 newsletter highlighted a key milestone, the development of 10 #VR games, a prototype controller and an brief on a @crowdhelix event.

Read it here:

#DYSTONIA #XR #H2020 #VR #virtualreality #rehabilitation #rehab #physio #health #recovery

Great to have our #VirtualReality Helix Manager Marine along with Mark Bennett from @INLECOM (WP8 Lead org) showcasing the @primevr2 project during the #TechConnect expo this week!👏 @TechConnect360 #VR #AR #XR #H2020 #rehab #DisabilityTwitter. Learn more:

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