The overall aim of this project is to deliver a development platform that integrates bespoke VR hardware and physically- and socially optimised gaming to deliver enhanced VR experiences. This will be developed for the area of rehabilitation through three use cases, and will demonstrate new standards of accessibility, control, feedback, and engagement for users.

To achieve this, the specific project objectives are to:
• Generate a VR environment for rehabilitation exercises that allows users to socialise, play and compare progress to aid motivation in rehabilitation.
• Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
• Use a variety of advanced methods to build a biomechanical profile of patient injury to develop bespoke VR controllers aligned with specialised rehabilitation approaches.
• Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
• Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic, and social requirements.
• Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Implement and test the proposed platform through three distinct case studies involving different participants.

The team at Flying Squirrel Games will be working mainly on Work Package 6 – the platform implementation. Flying Squirrel Games are also the leaders in subtask 6.4 – Game implementation.

For more info, kindly visit the project website here and follow our social media accounts on the links below.

PrimeVR Facebook PrimeVR2 LinkedIn PrimeVR2 YouTube Link

Such VR devices can be used to take patients through different educational and training modules to explain to them how stress can affect pain, how to avoid stress, and how to utilize breathing

Interesting read!

With great abstracts submitted for #Rehabconf2021 @BSRehabMed @ACPPLD & work to review them, it’s time to join others who’ve booked theirplace plus for companies with #rehab interest like @MERZ_PHARMA @NeuroProActive @ottobockuk @saeboukglyn to book a stand email

The @EU_Commission is delighted to announce the addition of innovators from the EU's @LIFEprogramme to the Innovation Radar platform! Today we added 113 innovations developed by SMEs supported by LIFE (which is the EU’s funding instrument for environment and climate action). 1/4

Listen to the episode to hear Stephen’s story of living with dystonia and having the DBS surgery at 23 years old. He is a true inspiration when it comes to seeing life from the bright side.

#DAM21 #dystoniaawarenessmonth

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