The overall aim of this project is to deliver a development platform that integrates bespoke VR hardware and physically- and socially optimised gaming to deliver enhanced VR experiences. This will be developed for the area of rehabilitation through three use cases, and will demonstrate new standards of accessibility, control, feedback, and engagement for users.

To achieve this, the specific project objectives are to:
• Generate a VR environment for rehabilitation exercises that allows users to socialise, play and compare progress to aid motivation in rehabilitation.
• Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
• Use a variety of advanced methods to build a biomechanical profile of patient injury to develop bespoke VR controllers aligned with specialised rehabilitation approaches.
• Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
• Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic, and social requirements.
• Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Implement and test the proposed platform through three distinct case studies involving different participants.

The team at Flying Squirrel Games will be working mainly on Work Package 6 – the platform implementation. Flying Squirrel Games are also the leaders in subtask 6.4 – Game implementation.

For more info, kindly visit the project website here and follow our social media accounts on the links below.

PrimeVR Facebook PrimeVR2 LinkedIn PrimeVR2 YouTube Link

Please RT 📢📢
I am looking for a PhD student to join me @ucddublin @insight_centre for a 4 year, fully funded PhD project on Sensory feedback for upper limb prosthetics, starting Sept 2022.
Feel free to contact me if you have any questions.

We are pleased to announce a very important new development for #VR4REHAB🎯

Today we officially signed the documents, the VR4REHAB Association now exists!🎉

We look forward to involving you more in this great initiative!

#ShareForFutureCare #rehab #digitalhealth #XR

Check out our May 2022 @primevr2 newsletter where we talk about the EU #InnovationRadar, our recent DfAM workshop hosted in Malta, and new developments in our bespoke controllers!

Read it here:

#DYSTONIA #XR #H2020 #VR #virtualreality #rehabilitation

PRIME-VR2 highlighted by the EU Innovation Radar

@primevr2 Conference in #Pisa
User Experience Design for Virtual Rehabilitation Conference
⏩Deadline for abstracts June 15!

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