Prime-VR22023-01-25T10:42:43+01:00

The overall aim of this project is to deliver a development platform that integrates bespoke VR hardware and physically- and socially optimized gaming to deliver enhanced VR experiences. This will be developed for the area of rehabilitation through three use cases and will demonstrate new standards of accessibility, control, feedback, and engagement for users.

To achieve this, the specific project objectives are to:
• Generate a VR environment for rehabilitation exercises that allow users to socialize, play and compare progress to aid motivation in rehabilitation.
• Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
• Use a variety of advanced methods to build a biomechanical profile of patient injury to develop bespoke VR controllers aligned with specialized rehabilitation approaches.
• Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
• Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic, and social requirements.
• Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
• Develop a detailed commercialization and exploitation plan to take the VRHAB-IT platform to the market.
• Develop a detailed commercialization and exploitation plan to take the VRHAB-IT platform to the market.
• Implement and test the proposed platform through three distinct case studies involving different participants.

The team at Flying Squirrel Games will be working mainly on Work Package 6 – the platform implementation. Flying Squirrel Games are also the leader in Task 6.4 – Game implementation.

For more info, kindly visit the project website here and follow our social media accounts on the links below.

PrimeVR Facebook PrimeVR2 LinkedIn PrimeVR2 YouTube Link

Happening tomorrow! 👉 #VirtualReality & customised controllers for #rehabilitation

See how the technology works & learn about the positive impact it's had on patients as trialled during the @primevr2 project👏

#VR #XR #AR #Gaming #MEDTECH @FlySquirrelGame @Unipisa @inlecom_sys https://twitter.com/Crowdhelix/status/1616461926002720770

Crowdhelix@Crowdhelix

Don't miss our upcoming #VirtualReality Helix Event!👇

Learn about the benefits & impact of using #VR & customised controllers for #rehabilitation.

Plus, see a live demo of some of the developed games & exercises used in the @primevr2 project.

Register: http://bit.ly/3XBd4Nq

Don't miss our upcoming #VirtualReality Helix Event!👇

Learn about the benefits & impact of using #VR & customised controllers for #rehabilitation.

Plus, see a live demo of some of the developed games & exercises used in the @primevr2 project.

Register: http://bit.ly/3XBd4Nq

Expert speakers will join our #VirtualReality Helix Event to discuss the @primevr2 projects exciting results next week 👇

We will focus on 'Virtual Reality Rehabilitation via Customised Controllers'

🗓 25th Jan, 3:00pm CET - Online

Free to register: http://bit.ly/3XBd4Nq

Our final #Training Module 4 is now live!
This Training Module looks at the the user groups suited to this solution.
Watch:
https://youtu.be/ds2ibv4R5BI
Complete:
https://forms.gle/mkTvgAhfYfDDtxZX6

#vr #rehab #vrchat #health #physio #strokerehab #stroke #rehabilitatiom

#Training Module 3 Is now live!
This Training Module looks at the Rehab Games and how to play one of the games!
Watch:
https://youtu.be/Cp-vELZAl3w
Complete:
https://forms.gle/oB752vLhug1fR1UVA

#vr #rehab #vrchat #health #physio #strokerehab #stroke #rehabilitation

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