The overall aim of this project is to deliver a development platform that integrates bespoke VR hardware and physically- and socially optimised gaming to deliver enhanced VR experiences. This will be developed for the area of rehabilitation through three use cases, and will demonstrate new standards of accessibility, control, feedback, and engagement for users.

To achieve this, the specific project objectives are to:
• Generate a VR environment for rehabilitation exercises that allows users to socialise, play and compare progress to aid motivation in rehabilitation.
• Develop new approaches for non-invasive, accurate anatomical and mobility data collection that retains user dignity.
• Use a variety of advanced methods to build a biomechanical profile of patient injury to develop bespoke VR controllers aligned with specialised rehabilitation approaches.
• Create new additive controller housing structures that blend external physical requirements with internal actuation properties.
• Use advanced Human-Centred Design techniques to generate and evaluate emotional, cognitive, aesthetic, and social requirements.
• Extend the principles of design for manufacture for additive structures to deliver practical and viable controller housings.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Develop a detailed commercialisation and exploitation plan to take the VRHAB-IT platform to the market.
• Implement and test the proposed platform through three distinct case studies involving different participants.

The team at Flying Squirrel Games will be working mainly on Work Package 6 – the platform implementation. Flying Squirrel Games are also the leaders in subtask 6.4 – Game implementation.

For more info, kindly visit the project website here and follow our social media accounts on the links below.

PrimeVR Facebook PrimeVR2 LinkedIn PrimeVR2 YouTube Link

Our first Training Module is live! This module is a tutorial on the Digital Platform for Prime-VR2.

Watch the video and complete the training form here:

#virtualreality #vr #xr #h2020 #virtual #Dystonia via @YouTube

Professor Sandro Barone @Unipisa presenting the latest achievements of the @PrimeVR2 project.

@EU_H2020 #DYSTONIA #XR #H2020 #VR

As part of the @primevr2 project, @UMmalta will be hosting the 1st international workshop on 'Design for Additive Manufacturing (DfAM): Future Interactive Devices (DEFINED)'.
Registration is free. Further details are available at:
#VRChat #3Dprinting

PRIME-VR2 participated in the workshop "The future of XR: Current ecosystem and upcoming opportunities", organized by the H2020 projects ARETE and iv4XR.
A. Razionale (Univ. of Pisa) and A. Wodehouse (Univ. of Strathclyde) presented the results achieved in @primevr2

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